Purple Sector

Sandown Raceway, turn by turn

Sandown's National circuit, all 13 turns in order: direction, shape and spacing of each, Dandenong Road Corner, and published driving notes.

Sandown Raceway’s National circuit is 3,104 m, raced anticlockwise, with 13 numbered turns. Each turn below has its direction, its shape from Purple Sector’s mapped geometry, how far it sits from the turns either side, and its name where a reputable source gives one.

The drivers' notes under each turn are paraphrased from the published lap guides linked beside them.

All 13 turns

Shapes come from Purple Sector’s registry geometry.

TurnNameDirectionShapeFrom previous turnTo next turn
T1–leftroughly right-angle corner, about 77°, r ≈ 35 m835 m after T13240 m to T2
T2–rightopen corner, about 65°, r ≈ 25 m240 m after T150 m to T3
T3–leftopen corner, about 67°, r ≈ 30 m50 m after T2100 m to T4
T4–leftroughly right-angle corner, about 101°, r ≈ 20 m100 m after T3275 m to T5
T5–rightkink, about 15°, r ≈ 85 m275 m after T4835 m to T6
T6–leftopen corner, about 48°, r ≈ 80 m835 m after T585 m to T7
T7–rightkink, about 29°, r ≈ 50 m85 m after T665 m to T8
T8–leftkink, about 26°65 m after T780 m to T9
T9Dandenong Road Cornerleftroughly right-angle corner, about 96°80 m after T8175 m to T10
T10–rightkink, about 16°, r ≈ 120 m175 m after T9205 m to T11
T11–rightopen corner, about 55°, r ≈ 30 m205 m after T1065 m to T12
T12–leftroughly right-angle corner, about 86°65 m after T11140 m to T13
T13–leftkink, about 25°140 m after T12835 m to T1

Turn 1

Turn 1 is a roughly right-angle left-hander, turning through about 77° with a radius of about 35 m. Turn 1 comes 835 m after T13, and T2 follows 240 m later.

  • Warren Luff: The braking zone is bumpy with changing surfaces, so pick your braking point with care; it gets harder again in the wet. (MOTOR / WhichCar)
  • Warren Luff: Trail the brake most of the way to an apex just past mid-corner to keep the nose loaded; the surface is low-grip, so exit understeer comes easily. (MOTOR / WhichCar)

Turn 2

Turn 2 is an open right-hander, turning through about 65° with a radius of about 25 m. Turn 2 comes 240 m after T1, and T3 follows 50 m later.

  • Warren Luff: Squeeze the brakes on rather than stabbing them; braking across towards the Turn 2 apex makes it easy to lose the rear. (MOTOR / WhichCar)
  • Cameron Waters: In a race car, attack the kerbs through Turns 1 to 3 and keep the speed flowing; a clean run here sets up the back straight. (Supercars)

Turn 3

Turn 3 is an open left-hander, turning through about 67° with a radius of about 30 m. Turn 3 comes 50 m after T2, and T4 follows 100 m later.

  • Warren Luff: Turning in too early at 2 pushes you across and makes 3 tighter. In a road car, only kiss the base of the kerbs at 2 and 3. (MOTOR / WhichCar)

Turn 4

Turn 4 is a roughly right-angle left-hander, turning through about 101° with a radius of about 20 m. Turn 4 comes 100 m after T3, and T5 follows 275 m later.

  • Warren Luff: Don’t rush the entry and understeer onto the exit kerb; let the car rotate past mid-corner, then see how early you can reach full throttle without wheelspin. (MOTOR / WhichCar)
  • Cameron Waters: A strong exit matters most here because it leads onto the long back straight. (Supercars)

Turn 5

Turn 5 is a right-hand kink, turning through about 15° with a radius of about 85 m. Turn 5 comes 275 m after T4, and T6 follows 835 m later.

  • Warren Luff: A mild kink that road cars take flat; in the wet, watch for standing water. (MOTOR / WhichCar)

Turn 6

Turn 6 is an open left-hander, turning through about 48° with a radius of about 80 m. Turn 6 comes 835 m after T5, and T7 follows 85 m later.

  • Warren Luff: Keep weight on the outside front to fight the car’s natural understeer; a head or tail wind changes both your braking and the balance at turn-in. (MOTOR / WhichCar)
  • Cameron Waters: Judge carefully how deep you brake at the end of the back straight; there have been big crashes here. (Supercars)

Turn 7

Turn 7 is a right-hand kink, turning through about 29° with a radius of about 50 m. Turn 7 comes 85 m after T6, and T8 follows 65 m later.

  • Warren Luff: Get back on the throttle just past the Turn 6 apex and drive straight over the Turn 7 kerb, if your car’s suspension can cope. (MOTOR / WhichCar)
  • Warren Luff: If you understeer through 6, the right side of the car is still loaded when it hits this kerb, so take care. (MOTOR / WhichCar)

Turn 8

Turn 8 is a left-hand kink, turning through about 26°. Turn 8 comes 65 m after T7, and T9 follows 80 m later.

  • Warren Luff: Barely a corner, just a slight kink on the way to 9. Riding the saw-tooth inside kerb can knock the brake pads back, leaving a soft pedal for 9. (MOTOR / WhichCar)

Turn 9: Dandenong Road Corner

Turn 9 is a roughly right-angle left-hander, turning through about 96°. Turn 9 comes 80 m after T8, and T10 follows 175 m later. It is known as Dandenong Road Corner. (Supercars; Supercars)

  • Warren Luff: Easy to get greedy on the brakes and arrive too hot. Brake while crossing to the outside after 8, turn in early, and focus on drive out. (MOTOR / WhichCar)
  • Warren Luff: This is the exception to staying off Sandown’s kerbs: the inside kerb here helps, though some track days block it with a cone or tyres. (MOTOR / WhichCar)

Turn 10

Turn 10 is a right-hand kink, turning through about 16° with a radius of about 120 m. Turn 10 comes 175 m after T9, and T11 follows 205 m later.

  • Warren Luff: A mild kink that needs little steering on the run down to 11. (MOTOR / WhichCar)

Turn 11

Turn 11 is an open right-hander, turning through about 55° with a radius of about 30 m. Turn 11 comes 205 m after T10, and T12 follows 65 m later.

  • Warren Luff: Brake late, trail it deep and square the corner off so you exit on the right side of the track, which sets up the entry to 12. (MOTOR / WhichCar)
  • Michael Caruso: A hard braking zone that decides your exit from the last corner and so your run down the main straight. (Supercars)

Turn 12

Turn 12 is a roughly right-angle left-hander, turning through about 86°. Turn 12 comes 65 m after T11, and T13 follows 140 m later.

  • Warren Luff: If 11 went well this is a lighter stop; get on the power early and use the whole exit kerb, watching for cars peeling into pit entry. (MOTOR / WhichCar)
  • Cameron Waters: A strong exit is vital because it leads onto the long front straight. (Supercars)

Questions

How many turns does Sandown have?

The National layout has 13 numbered turns in 3,104 m, raced anticlockwise: 8 left-handers and 5 right-handers.

Which corner is Dandenong Road at Sandown?

Dandenong Road Corner is Turn 9, the roughly right-angle left-hander after the fast esses at the end of the back straight.

What is Turn 6 at Sandown?

Turn 6 is the open left-hander at the end of the back straight, about 835 m after Turn 5.

Map, layouts and turn numbers: Sandown Raceway track map. More maps: every track in Victoria · the track list. Other circuits turn by turn: Mount Panorama · Phillip Island · Sydney Motorsport Park · The Bend Motorsport Park · Queensland Raceway · Lakeside Park · One Raceway · Albert Park Grand Prix Circuit · Adelaide Street Circuit · Euromarque Motorsport Park (Ruapuna) · Hampton Downs Motorsport Park · MotorMall Wanneroo Raceway · Winton Motor Raceway · Calder Park Raceway · Ipswich Kart Club · Morgan Park Raceway · Hidden Valley Raceway · Symmons Plains Raceway · Baskerville Raceway · Mallala Motor Sport Park · Highlands Motorsport Park · Manfeild Circuit Chris Amon · Taupō International Motorsport Park · Teretonga Park · Luddenham Raceway · Collie Motorplex · Pheasant Wood Circuit · Wilby Motorsport Park.

Sources, checked 23 October 2026

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